Showing posts with label film. Show all posts
Showing posts with label film. Show all posts

Sunday, 2 August 2020

Drawing, the theatre, perspective, photography, light and film

Marion Palace, Ohio: Hiroshi Sugimoto

The word 'photography' means literally 'drawing with light', and I have referred to this connection with drawing several times before. But sometimes a photographer seems to make the connection so clear that it is useful to unpick why a little more. 
Hiroshi Sugimoto came to the attention of the art world in the 1980s because of his photographs of cinema interiors. The images were made while films were showing, but in order for the details of a cinema's interior to register on the film, the camera's shutter was held open for very long exposures. This resulted in a series of images whereby the films being shown were all whited out, their over exposure erasing them and yet in some way also 'recording' the time of their passing, condensing the durations of various films into the frozen moment of a still photograph. These photographs are for me very close to a drawing practice, because they are photographs that can be both read as images that belong to the 'simultaneous now' and as images that can be used to unfold time. 

Movie Theatre, Canton Palace, Ohio, 1980: Hiroshi Sugimoto

The fact that these images also highlight the older relationship between film and theatre is also important. The older use of cinemas was as theatres, hence several conventions of the theatre continued as the use was changed, in particular the continuing use of the stage curtain and of decorative interiors that often echoed the forms that the architect Inigo Jones (1573–1652) had devised as sets for royal masques, and which he later used to design 17th century theatre interiors. Jones was in many ways referring back to the work of Vitruvius and in response to his reflections on Vitruvius he also introduced the first proscenium arch into theatres in England; the decorative architectural frame that presided over the stage. Echoes of all of these things can be seen in the cinema photographs of Hiroshi Sugimoto. 

The drama of the theatre interior has always interested film makers and the type of compositions that result in framing composites of close and far views was something storyboard artists such as Mentor Huebner, have often used very powerfully. It is as if the history of film becomes embedded into the ideas of how 'dramatic' viewpoints are arrived at, in particular those views we have of the stage from high up in the gods or upper balconies. 

Mentor Huebner

I think the rectangular 'crop marks' in the shape of a film frame that Huebner draws on top of his image, forms a beautiful moment of connection between the edges of the two disciplines of film and drawing. The drawn frame sitting astride both disciplines as the image beneath moves from the world of drawn thinking into the world of lens selection. This 'framing' of things being an aspect of language that opens out into a set of related ways of thinking that 'frames' ideas and presents them as if they can be cut out from the world. Essentially the frame of the lens, gives us the idea or reinforces the idea that certain things can be selected and plucked out of the wholeness that is the world. But in reality this isn't the case, all things are in fact interconnected and any one action will impact on everything else. Sometimes I think it is the framing of lens based media that lies behind the fact that we cannot see how consumerism is destroying the world. A photograph of plastic islands floating in the sea is not connected to me, it is cut out of the world by the sharp edges of the image's frame. 

These edges are old ones and they belong to the world of the theatre and the perspective frame. The events that take place on the stage have edges, the front edge of the stage is a dividing line between the audience and what occurs, and the audience understands that this edge is a line between what is real and what is an enactment. A theatrical production can unfold through time, with a beginning and an end and in doing so is designed to help the audience understand or become aware of some aspect of what we often call the human condition. This 'human condition' is itself a sort of framing device. In cutting our experiences and life away from the rest of the world, we have come up with a way of presenting situations as if the world itself is simply a stage for humans to act out their various lives. Early perspective drawings, the layout of the theatre and the invention of camera obscuras, are very closely linked in this conception. As lens based images become ubiquitous, we find our society experiencing the real world as if it is theatre. 





During the Renaissance there were several attempts to create stage perspectives, including those drawn by Sebastiano Serlio (1475-1554), and published in his book 'Architettura'. Serlio's drawings show stadium seating set out around an orchestra, in the centre of which only the duke or prince would sit.  The stage is set at the eye level of the duke, who therefore is the only one with a perfect view of the spectacle. The space is also raked, to increase the illusion of depth via perspective. This control of the eye point essentially gives the viewer power. A power that we forget is still there when a viewpoint for a photograph is selected.  Serlio designed three all purpose settings to place in this 'picture frame', one for tragedy, one for comedy, and one for pastorals. These needed rapid changes of scene and this was initially achieved by the use of a periaktos, an ancient theatrical device consisting of a revolving triangular form made of wood. While one scene was presented to the audience, the other two could be changed. Not only was the eye point controlled but the 'mood' or content of the play was suggested by the set design. Together these controls simplify and clarify the fictive world of the theatre, so that audiences can experience a fable like view of life. It is the frame that allows this to happen, but the things framed by cameras are not fables they are slices of reality and this is I would suggest a big problem.  

In the image below a slice of the world is captured inside a camera obscura and is being contemplated upon by a human being, who in effect turns his back on the world in order to contemplate it. In many ways the interior of the camera obscura resembles a theatre, a box like space within which an isolated set of events can be explored. 


The world of microscopes and telescopes takes the concept of separation and moves it on into an even further dimension of literal distancing.

Galileo in his studio


A 148 feet long focal length Keplerian astronomical refracting telescope 1673

As more and more optical devices were invented, you could argue that human beings became more and more distanced from reality. Humans were no longer 'believing their own eyes' and were beginning to rely on enhanced optical instruments to reveal what had previously not been apparent. The craters on the moon shown by this drawing by Galileo below, are evidence of a new reality born of a fusion between humans and technology. 

Galileo: drawing of the moon:1611

If we no longer believe our own eyes everything becomes fictional and if it is, it is very hard to respond in ways that reflect the actual reality of a situation. This is why we find it so hard to respond to global warming or other threats to our environment revealed to us via technology. Like Sugimoto's photographs the central content is wiped away, whited out due to overexposure, which is perhaps why a return to old fashioned looking and drawing might help us take situations for real.
Cornelia Hesse-Honegger a Swiss scientific draughtswoman, draws images of mutant insects that she finds around nuclear power plants, she finds them by collecting insect samples from contaminated areas, first of all spotting them by eye, but then she does use a microscope to ensure precision, as she makes her very precise renderings. Her work reminds us that we can still use hand made imagery to question the status quo and that it is possible to work outside of the lens based imagery frame. 

Cornelia Hesse-Honegger: Mutant insects


See also:




Wednesday, 9 November 2016

Fine Art animation now


The Oriel Davies Gallery in Cardiff has been hosting a series of exhibitions and events to celebrate contemporary animation as being at the forefront of artistic and creative innovation. The gallery is showcasing a wide range of approaches to what is essentially moving drawing and after coming back from Berlin after seeing the large William Kentridge exhibition, I do feel that animation is one of today's key areas of drawing practice. Parts & Labour, which is part of Move It, explores animation as something that is ‘made’ – whether physically, digitally, or both. The introduction of the animated gif allows any simple set of images to be inserted into places where previously you would have put a still photographic image. Gifs allow you to use very little computer memory to animate a series of stills, this means you can drop these animations into a wide range of other programs. This trick when working with them is to think about circular visual narratives.



Dave Peel: Ice-cream


Dave Peel is an ex LCA student who went to Goldsmiths and he is making some very interesting animated gifs.

Dave Peel: animated gif

What Dave is doing is tapping into a very different aesthetic to the one we normally associate with drawing. His work is really an extension of collage, everything now of course generated directly on a computer, scissors and cut paper, now a distant ancestor. 

Of course you don't need new technology to make animation work. William Kentridge is a wonderful example of an artist using traditional drawing techniques to create animations. 


William Kentridge

Francis Alys has used traditional animation techniques to reflect on the interrelationships between rich and poor in modern city life. 

Francis Alys

Len Lye


There is a long history of fine artists using animation to get their ideas across, perhaps the most well known early pioneer was Len Lye. 



Mark Leckey

Mark Leckey was a recent Turner Prize winner with 'Made in heaven' a 3D animated recreation of a work by Jeff Koons.  Leckey uses his own room as a background for the animation, suggesting that the public profile of this very famous and very expensive work has been made very private, but then of course it is sent back out into public exhibition again. The work suggests that nothing is actually private, the reflective surfaces of Koons work perhaps acting as some sort of surveillance, in this case giving us 360 degree views of Leckey's flat.  

Some other artists using a range of animation techniques that you might find interesting.

Inger Lise Hansen House An animation of still images, exploring the breakdown of a house.

David Theobald Walking Holiday inGrindewald, An interesting take on the relationship between still life and landscape imagery, plus a range of his approaches to different genres and stereotypes.

Jordan Baseman Nasty Piece of Stuff, a speeded up photomontage, expressing the speed and energy of the city.

Katie Goodwin In Between Inception Animated images made from cuttings made from waste found footage from the 'cutting room floor' of Christopher Nolan's ‘Inception’. A more conceptual piece that references abstract animation and the process of film making itself.

Chris Shepherd World Stare OutCompetition, A drawn animation playing with the conventions of the genre. In this case the lack of animation reflects the fact that the protagonists are meant to remain still.

Lois Rowe and Patrick Rowan Filter, A montage and complex cutting sequence that reflects upon the repetitive nature of factory work in Asia.

Tadasu Takamine God Bless America, Traditional ‘claymation’ animation techniques laid over live footage to create a disorientated, disjointed commentary on the US.

James Lowne Our Relationships WillBecome Radiant, A meditation on nature using crude 3D animation techniques.

Jan Švankmajer is always worth looking at. Faust, Alice, Flora, and Food.

And everyone should be aware of the Quay Brothers. Švankmajer and the Quay Brothers carry on the Surrealist tradition into animation.
The easy accessibility and use of 3D modelling software and other computer based tools means that more and more artists are turning to this area to output their work and as drawing students working in the 21st century, you ought to consider the possibilities this area of work offers. 

Perhaps the real issue about using animation is the fact that the images move. We are hard wired to take an interest in movement, just watch how a very young baby can be captivated by an animation sequence. I have used very basic animation techniques myself to make animated gifs, and these have allowed me to deal with condensed allegorical narratives, in this case the stupidity of shifting your own mess onto others, they will just throw it straight back at you.



The boundaries between different types of practice are constantly shifting and Rachel Goodyear, an artist who made her reputation through drawing is now working in animation and performance. See:  
Goodyear uses animation in a variety of ways, sometimes she puts her work into photoframes as in Girl with a bird in her mouth, and at other times she uses back projection.





Rachael Goodyear: Dancing Devils (Back projection)

Animation is not just about how to animate, it is also about the physical presence of the work in the space where it is encountered. It may be projected, on screen, sent to mobile phones, seen on a bank of monitors inserted into an installation or inserted into a cinema pre-main feature slot. Whatever the realisation, it will be as important to test this out as it would be to test out the qualities of the animation itself.

See also:

Earlier post on drawing and film.

Video games as an art form

Computer animation

http://www.moveit.org.uk

http://www.animateprojects.org/films/by_date/2016/pig

https://hinemizushima.com/video-lake-monsters-music-by-they-might-be-giants


Wednesday, 7 October 2015

Cinematic Drawing in a Digital Age

There has always been an ambivalent relationship between lens based imagery and the drawn, in particular because of the relationship between drawing and the camera obscura. 




We tend to forget that most of the early camera obscuras were room sized, thus making the experience of watching the images seen very similar to that of watching a film. Except of course that the world was upside down, as of course it is for all of us all of the time, our brains simply inverting the image that falls on the back of our own eyes. 
Animated film is also historically closely linked to processes of drawing, most of us will have made a small flicker book at one time or another by making tiny drawings on the corners of an old novel's pages, thumbing them through to create a short animation. William Kentridge revisits these first principles of animation to produce an extensive and powerful body of drawing led work. He features strongly in the Tate cinematic drawing article but he is also a very good explainer of his own processes. In this video he talks about animation as transformation, and he explains his working processes. He is very good at positioning his practice and in this video he explains the relationships that he feels link drawing with theatre and film and how a cross fertilisation between different mediums can be a wonderful way of enriching and opening out possibilities for practice.

A very different artist that uses animated drawings to develop ideas is Jack Fried. He uses stop motion techniques with collage. He makes initial drawings in such a way that they can be easily cut up or sections painted out and replaced. 
Look at this animated drawing "Brain Lapse" to get an idea of how the technique works. 
He uses ink, gouache, white-out and coffee to get the particular effects he wants. (It's interesting how many artists find some sort of domestic products to supplement their art materials, some using bleach to draw with, others tea to stain or clothes dyes to get particular  colours). 

Jack Fried

Jake Fried began his artistic career as a painter, but as he went through the process of layering and modifying images, he realized what truly interested him was the way the images metamorphosed in the course of making a painting and he changed track to become an animator and in the process began to focus on drawing rather than painterly effects. He modifies and shoots the images over and over again to create these fast changing animations that are all about how images can evolve. 


Tacita Dean "The Roaring Forties: Seven Boards in Seven Days' 

However some artists think of their drawings as frames from films that might never be made. This is how Tacita Dean conceived her large chalk drawings "The Roaring Forties: Seven Boards in Seven Days'. (See the Cinematic Drawing in a Digital Age article), conversely Robert Longo has long been interested in making large charcoal drawings of the opening credits of existing movies. 
Robert Longo, Study of Bruce, 2013

The relationship between film and drawing is fascinating. Storyboard artists visualise the film often before any shooting is done, not only in the old days did it save film, but drawing was the only way for set designers to be told what to build and for camera operators to get an idea of how to prepare for any particular shot. So it could be argued that a film is actually a chemical and now digital realisation of a series of drawings. However film is also an immersive experience and its scale has influenced a whole generation of artists, not least the Abstract Expressionists, who made their large scale canvasses in response to the way cinema's huge scale could draw its audiences in. 
David Lynch was an artist who went into film making, look at his early attempts, they are really someone trying to animate a painting. This article on Lynch opens the issues out. See his early short films here.
It's hard to unravel the relationships between painting, drawing and film because they are so intertwined, and what is happening in so many current practices is that artists simply accept that there is a connection between the two and don't worry about it. 

Finally, I don't think it was an accident that Karolina Glusiec won the Jerwood drawing prize in 2012 with her animated film Velocity. I would suggest that more and more people are tuned to animation because of their expose to so much of it during childhood. It's language is clear and deeply learnt because of all those hours sat in front of the TV. If artists can appropriate that, they have a very powerful tool. 

From Velocity: Karolina Glusiec

See also




Also have a look at this pop video, which uses a great range of low tech animation techniques. 

Another music video showing how to be inventive with old animation techniques. 

There is a very good article on William Kentridge's latest show: here. 

Look at Michal Rovner's work, where she uses a variety of surfaces to project on here.

Even mainstream cartoons can be sometimes made using low tech. See