Showing posts with label diagrams. Show all posts
Showing posts with label diagrams. Show all posts

Wednesday, 15 April 2026

Observer-Patch Holography


In OPH, 3+1D de-Sitter space emerges as the conformal group of the S² screen supplies the 3+1D Lorentz symmetry, while modular flow and generalized entropy stationarity project boundary data inward to construct temporal and radial bulk dimensions. Each observer experiences a 3+1D universe.


I've been looking at what is called Observer-Patch Holography. Any reader of this blog will realise that every now and again I dip my toe into what's going on in science, because it can illuminate what I'm trying to think about in refreshing, if often challenging ways. OPH as it is known, is a recent development in the struggle to find a unifying theory, that will explain how everything fits together and works as it does. OPH proposes that gravity, particles and quantum mechanics all emerge from the same idea. That is that no single observer sees everything. Wow, this seems totally counter intuitive but at the same time somehow obvious. I have been hosting workshops whereby I get two people to work together in order to take their individual responses to visualising an interoceptual experience and to see how between them they can push the various visual elements they have invented around and adjust them, so that what they come up with communicates something to both of them. This is a basic process that explores how one person's subjective experience, can when overlapped with another's, gradually become something that can be communicated to someone else. I. e. what was an invisible subjective experience, eventually becomes part of someone else's reality.

Two people developing a cooperative image during a visualising interoception workshop 

OPH proposes that reality is a structure that any consistent set of observers must produce. But no one observer can see everything, therefore reality has to survive agreement across overlaps. I'm no mathematician, so I don't understand the underlying equations, however it seems as if you give each observer a holographic like screen into which is embedded their view of what is happening and as well as this you determine some sort of locality or co-ordinates within which this observer is observing, then you can develop a series of equations summing up that view, from one standpoint's reality. Then imagine other observers' realities also being similarly fixed into being by a set of equations and adding into this the idea that you can overlap all of these realities. This overlapping is what makes one observer's 
subjective reality, into a reality that is everybody's objective reality. This is as if the observer aspect of quantum theory, becomes central to the theory, instead of it being a bit of a problem. This article, Observers are all you need is a useful read if you want to get a proper scientific understanding of the idea. 
Each observer's reality will overlap with another's

What I like about this is that my reality overlaps with yours and that we are all embedded into the unthinkably vast holographic screen S2.

OPH tries to explain several of physics’ deepest open questions as symptoms of the same underlying architecture. For instance; general relativity predicts that spacetime must have a boundary in the past, something we usually call the big bang. Some proposals replace the Big Bang with a “bounce” from a previous contracting phase. Others suggest the universe emerged from quantum fluctuations in “nothing.” None is established. The assumption is that spacetime is fundamental, so asking “what happened at t = 0?” is the fundamental question. However, OPH reframes the question entirely. spacetime is now emergent, it is reconstructed from the consistency of overlapping observer descriptions. So instead of an idea of a single point in time when everything began, we need to think of zooming into a digital photo. At some point you hit pixels. You can’t zoom into the underlying structure any further, not because there’s a “wall,” but because the structure doesn’t support a finer resolution. The image doesn’t have a “beginning” at the pixel level. It just doesn’t have sub-pixel information. The holographic screen has limits, a finite capacity (about 10¹²² states). In OPH, time is relational, defined by how observer patches correlate. At the “earliest” times, 
OPH theorists believe that patches become maximally mixed. There’s no meaningful “before” because there’s no information to distinguish earlier from later.

I have posted before on the hard problem of consciousness and how I think drawing might help us to think about it. There is an OPH answer to this question too. I like so many other people before me I have asked the question 'why is there a something that is the feeling tone that is me?' Subjective experience, is questionable, but I have it, so I believe in it. Physics and science describe matter and forces, but not experience, which is where I always felt art came in.

In physics equations describe objective states of the universe. Observers are incidental. But experience is inherently first-person. You can describe every neuron firing in my brain, map every chemical reaction and still not explain why there’s a “what it’s like” to be me feeling. However, in OPH, the fundamental elements of the universe aren’t objective states, they’re 'observer patches', local, partial, subjective descriptions made by observers. Subjectivity isn’t something that emerges from physics. It’s what physics is built out of. OPH starts with subjects (observers with partial descriptions) and derives the appearance of an objective world from the consistency of their overlapping perspectives. Stuff like atoms and gluons are what my perspective, your perspective and others agree on. Essentially, you get the appearance of matter from the consistency of minds. Observers are therefore the foundation of everything.

I do worry that OPH begins with an idea about screens though. I suspect this is a reaction to their every present nature in our times. But it's an interesting enough idea to follow, so bare with me. OPH uses a holographic screen, that has a topology S^2.  My understanding of the associated expressions with grouping symbols is that S1 is a circle, S2 is a standard sphere, and S3 exists in 4D space. The particular topology is important because it enables someone to use the geometry of motion using variables like displacement, time, velocity and acceleration to analyse position over time, in this case the kinematics of a 3+1 dimensional Lorentzian spacetime. The holographic screen has a finite-capacity that has within it overlapping observer patches. So if the physics we use is derived from this, it explains why the ordinary physics we already use turns out to be the natural thing to see. For instance; in OPH, particles are stable excitation patterns in the overlap and transport of data. If a transport propagates coherently across patches, and can be read consistently by many observers, that’s is exactly the sort of thing we call a particle. OPH equations give us photons, gluons and even gravitons, as well as more detailed mass outputs. 


In OPH, particles are stable transport obstructions across patch overlaps

In OPH, all particle masses are derived from a single constant P ≡ a_cell/ℓ_P², the shared dimensionless “pixel-area” constant that converts the holographic screen’s regulated microphysics into absolute lab units. Once P has been fixed, everything comes from it.

The researchers behind the development of OPH ask us to metaphorically, think of P as a “simulation setting”. The only way of determining this setting is by reverse-engineering its value from certain properties of reality. 



The architecture of OPH is based on a finite octahedral cellulation of the holographic screen. Overlapping patches communicate via a specialised synchronisation API, (mechanisms that enable two software components to communicate with each other using a set of definitions and protocols) which extracts shared readout packets to detect mismatch syndromes. When discrepancies are found, a dedicated repair loop executes local corrections to the registers, ensuring that the disparate observer perspectives remain unified and physically consistent. This again reminds me of my interoception workshops, whereby either myself or another person in the workshop helps with the communication between two other people trying to establish a shared idea of what might constitute for instance, the shape and colour of a particular type of pain. 

The researchers behind OPH have arrived at the strange loop hypothesis, whereby human consciousness is arrived at because the complexity of active symbols in the brain inevitably leads to self-reference. It goes like this, reality is a timeless structure that closes on itself; physical evolution gives rise to complex structure. Complex structure gives rise to minds. Minds give rise to ideas. Among those ideas comes an understanding of the structure of reality itself. This understanding is not external to the universe; it is one of the ways the universe becomes what it is. Physics gives rise to chemistry, chemistry to biology, biology to minds, minds to ideas and ideas are what we create physics from. In an OPH reality, everything is self-referential and the strange loop hypothesis is used to explain its own creation.

Escher visualises the strange loop hypothesis

OPH theorists believe that a consistent reality would be a self-referential, observer-bearing, timelessly consistent reality that closes on itself, eliminating the need for an external creator. Friedrich Nietzsche’s declaration that "God is dead", signified that Christian, metaphysical and absolute moral foundations had become unbelievable due to scientific, rational thought; something he believed would lead to a profound moral disorientation. However when I see images of evangelical nationalists and their tattoos that serve to signify their allegiance to Christian values, I sometimes feel that it is the God fearing that are destroying any moral world order we once had.



When I work as part of the group 'Drawing a life' I have to ask myself a question. "In what way is it different to draw a person speaking about him/herself from drawing somebody I have no idea about?" There is a difference, but there is it seems to me much slippage between the two experiences. The people I have no idea about still have their own phenomenal worlds and they will experience life in terms of species-specific, "self-in-world" subjective reference frames that are sometimes called their 'umwelt'. The structure of their 'umwelt' will though, just as the structure of any other creature's 'umwelt', such as the phenomenal world of the crab or the hedgehog, be one that has a certain commonalty amongst the species. In my case I am just one member of a species that is highly social, bipedal with a large, complex brain, that has a vertical forehead, smaller than average mammalian jaws and a high capacity for self-awareness and the pursuit of meaning. Therefore what I can do is project in my mind an idea that although I don't know someone, I might be able to guess something about what they are thinking; another OPH overlap. 

Again I'm brought back to empathy as being central to any overarching moral view on how we co-exist with the rest of the world. OPH suggests that although we all have subjective viewpoints, we also overlap in our beliefs. It is this area of overlap that allows us to communicate and come to some sort of agreement with others. In my view the overlap also exists in relation to my relationship with the wind, a stone, a kangaroo or a tree, by agreeing that we all have something in common, I am hopefully less likely to abuse these things and spend more time thinking about their needs as well as my own. I can see the attraction of a religion as it helps some of us come to terms with what can be seen as a meaningless life. But life is full of meaning and is a wonderful song of interconnectedness. A blackbird knows this and when I hear its song I know it too. 


Thursday, 14 August 2025

Drawing as research methodology

Overlapping areas of drawing research

I have been using drawing as research for some time and the process has gradually moved from using drawing as a research method, whereby I gather information and test out its implications in terms of what it can communicate, to using drawing as a more comprehensive research methodology.

Drawing has become integrated into the conceptual framework of my research and if I look back on this journey, it is the writing I undertook for the book 'Collective and Collaborative drawing in Contemporary Practice' for Cambridge Scholars publishing, that allowed me to think through how I used drawing both as a research method and as a research methodology. 

In the chapter I wrote for Cambridge Scholars, 'Drawing as a tool for shaping community experience into collective allegory', I set out to show how five related but separate drawing methodologies could be examined with regard to their capacity to foster different types of visual understanding. Traditional objective drawing was looked at in relation to its ability to not only document what was seen but as a method of conversational engagement, as well as a way of getting people to look again at what was very familiar to them. Drawing as imaginative play and image generation, was explored in relation to how visual narratives could be told and personal ideas expressed. Architectural illustration and associated technical drawing skills were examined for their potential uses as envisioning tools and as instruments for the communication of concrete realities. Map making was opened out as a tool for enabling effective community ownership of both real and imagined events, and as a way of ensuring location and orientation were embedded into an understanding of environment and place. Finally I looked at how all these various approaches could be brought together within large scale narrative drawings, that were designed around bent perspectives. I have since then been thinking much more about the role of the diagram as a way to shape our thinking, and how perceptual recording of visual experiences can demonstrate a more phenomenological understanding of our place in the world. The more approaches to drawing taken, the more I believe an intuited and nuanced understanding of the various subject matters carried by drawing can be developed. For instance my interest in how drawing can be used to visualise interoceptual experiences, can be linked to both a formal understanding of how a drawing communicates and the concept of embodied energy flows, as well as how non European understandings of embodied health can be integrated into developing drawing as a way to foster wellbeing.
The initial focus is for myself always on the visual (the drawing), however, these blog posts in particular have also allowed me to consider the broader implications and contexts of my drawing processes.

Drawing is so rich in its approaches to carrying ideas that I often find that I'm sliding together or overlapping various methodological layers. For instance the use of the insert.

Richard McGuire: 'Here'

Richard McGuire inserts frames within frames, stretching the conventions of the graphic novel, in order to develop a rich layering of time. This convention can though also be used to suggest another possibility, or to show a detail, as it enables an image to contain further information that stands alone and yet is always also related to the main concept.  

Cosmic tableware

For instance when I was developing ideas for tablecloths and tableware, such as the image above of a ceramic moon cheese dish and accompanying bowls, with black hole and stars tablecloth, I could put several aspects of the idea together in one image, in such a way that it also referenced the Grattan catalogues out of which my mother used to use to sell stuff to the neighbourhood, back in the 1960s. I began by putting these different items into frames, but then dropped them. They are in fact invisible, but still there. This all seems pretty obvious, but it was only when I put my thoughts together in this way that people 'got it' and I could then see if they wanted to proceed with supporting the idea. 

A map carries very different information. But it doesn't always have to be like an ordinance survey map. 

Map of Chapeltown: Pen and Ink on Fabriano roll.

This map of my locality, Chapeltown, was drawn by myself in order to communicate issues about how the streets are used as well as to show how large open spaces are adjacent to the densely populated streets. Bent perspectives also allowed me to bring into focus certain psychologically important moments, thus helping the viewer become engaged in different levels of attention. 

Idea for furniture/game

The map was later used as an idea embedded into a table type object that had a variety of purposes including being a space on which I would put an old fish tank that would be used as a container for electroplating the objects that would be moved around on its surface. (Only by following the link at the bottom of this post will this make sense.)

You can see that as a researcher I do have a problem. Research is supposed to begin with a clear understanding of how the methodology will be used, I should be able to draw on relevant theories related to visual methods and show how they will aid myself and others in a deeper understanding of my specific research topic. I tend instead to find that the drawings emerge from a muddle of doing and thinking and material conversations, only beginning to frame themselves up as coherent constructs, about halfway through their gestation. The table/map/game above was not thought through beforehand, it just emerged and only later could I see that it brought together several different strands of my thinking and once about in the studio, it then becomes another thing that can suggest itself as a component within something else, in the case of the table type object, this idea wasn't even being thought about at the time the initial map drawing was being made.

I'm now working making drawings with patients that I meet and talk to in a local hospital. I'm aware that at some point there will be a need to analyse not just the visual content of the drawings made, but also a need to reflect on the processes of creation, the contributions made by participants and the potential meanings embedded within the artworks made and how these are understood by the participants. Although I shall attempt to draw these things out and present them as a type of data, I am very aware that part of the process of my image gestation relies on an approach that encourages serendipity as an essential tool.

Another aspect of research methodology is interpretation. I should consider the drawings within the larger context of the research, perhaps drawing on participant reflections on the process, as a way to begin an engagement with a more objective awareness of the relationship between the languages of drawing and how artwork is embedded within wider social practices.  I might highlight the sub-group pre-occupation of being an artist and the related vocabulary I use to describe my work to others, and how this may manifest itself in an unequal power relationship with participants. This could enable me to highlight the way that discourse (all the languages in use, visual, written and verbal) shapes an understanding of the situation, influences social relations but hopefully also contributes to change, all of which could be part of a critical discourse analysis of this drawing led project.

For example: could I consider how my drawings could be used as a way to explore social representations, considering how participants might use the drawings made to express their perspectives and how these representations might be used to communicate with others. However, it is sometimes hard to summon up the energy to do this, especially as I am actually doing these things with real people; to then add another layer which is to document it all happening and to reflect on it, requires another burst of energy that I'm not sure I have.

My research methodology should hopefully embrace all these different things and allow for a deeper, more nuanced understanding of the visualisation of interoception and how others use it to understand the world. It should also have a specific theoretical perspective, a lens through which to understand the stuff I'm doing, something to guide my research and provide a framework for interpretation. However, my mind is like a butterfly, flitting and dancing all over the place, one minute I'm acting like a shaman and the next like a neurologist. Hopefully my approach
 can reveal insights that might not be accessible through traditional research methodologies, but I might have to give up trying to think that I can validate the trustworthiness of my findings, by using the approach that I take. I am in reality looking at a form of poetry as research, an approach that has to accept a lack of scientific validation. The muddle of entanglements that my work emerges out of, is I feel a more realistic situation than the supposedly 'objective' frameworks that are used within 'normal' research, art not being science, but it can be part of a communication process that leads to participants greater self awareness and a heightened feeling of wellbeing.

My current work also uses related but separate drawing methodologies, each one fostering a different type of visual understanding. Traditional objective drawing is used to communicate certain aspects of the situation that people may find themselves in. Rough sketches can be made alongside written notes in a notebook and a more technical drawing produced using Illustrator software much later. 

Wheelchair rough sketch

Wheelchair drawn in Illustrator 

For instance I may draw someone's wheelchair, or the bed they are in, their crutches or the way they sit or stand. Sometimes this is used to establish a narrative framework out of which other stories may emerge. In one case the drawing of a wheelchair was gradually faded out in subsequent drawings because the participant did not want to be defined as a wheelchair user. Figurative drawing has an ability to not only document what was seen but it can also act as a method of conversational engagement. 

A notebook drawing made as a reminder that someone could only move one arm

Drawing as imaginative play and image generation, is used to find visual languages to express what is not visible. For instance the level and type of pain someone is experiencing, or the emotional feelings that accompany an awareness of the situation someone finds themselves in. 

From a series of drawings trying to define how someone feels about their pain

Illustration as a drawing method is used to develop images that represent important symbolic issues for participants, for instance someone who used to be a very fit runner, wanted to show how that aspect of their lives still resonated with their current view of themselves and the image of an 'inner runner' was drawn as they mentioned it. The initial sketch made during a conversation was then used as a stimulus for the later image that was drawn using watercolour washes alongside pen and ink drawing and then scanned into Photoshop and finalised as a digital print. 

Initial note of a past running history

Looking for the inner runner: Worked up drawing, composed within Photoshop

Fragments of conversational story can be collected together as visual notes, then used later to stimulate the construction of a more powerful image. 

Recording a story

Recomposing some of the fragments in watercolour

Architectural illustration and associated technical drawing skills have been used as wider envisioning tools, to enable the communication of for instance how the resultant images could be embedded into an architectural setting, or put together as an exhibition. Body mapping has ensured that location and orientation of pain is clearly expressed as to its location within the body. 

Locating pain in relation to sitting in a wheelchair for a long time

Diagrams have been used to gain an idea of how the issues being unearthed are effecting wider narratives and charts, graphs and scales are used for representing certain aspects of pain visually, when having conversations with patients. 


The interoceptual body embedded into the world

All these various approaches can be brought together within large scale narrative drawings, or drawings for animation, and in particular I have become more and more aware of how drawing can demonstrate a phenomenological understanding of experience. The materiality of some drawings often giving a first clue as to how the image will need to be developed, something that can only work if the possibilities are 'listened to' and intuitively grasped, a process that is often more of a muddle than a research tool.

A pain chart, designed to help visualisation

The pain chart above is drawing in its most data holding form and like the overlapping areas of drawing research diagram that opens this post, is a constantly being updated thing. Each and everyone of these approaches, can become a research methodology, but when first used the approach may simply be a method. The slipping and sliding between methods and methodologies is a sort of research game that should I know be taken seriously, but as a maker I also see that all drawings start with a method and gradually as you become more and more involved with what that method can do, it becomes a methodology, but perhaps more intuitive than rational. 
 
Animation landscape in development

The landscape above is an attempt to develop a more mythic image, one that tries to tap into my feelings about how bodies both inhabit landscapes and become them, whilst the image below, is a totally intuitive attempt to add to the image banks surrounding wheelchair use. The language applied to wheelchair use is usually associated with people being 'grounded'  or 'held down' by being disabled and I wanted to find a more mythic, uplifting image. You need to look at it closely before you see it. This is a research methodology that uses juxtaposition as an image development tool and that adopts a perspective that prioritises intuition and dreams.


Coda

Since putting up this post I have read Derek Sayer's book, 'Making Trouble: Surrealism and the Human Sciences'. In this small book he reminds us that the Surrealists always insisted that their various practices were instruments of knowledge, rather than an artistic movement.  In their challenge to scientific rationality, a privileged Western European research method that they believed had led directly to the First World War, they developed ways of working that stepped outside of many of the research methodologies that I have been considering in the body of this post. At one point in the book, Sayer says this of the Surrealists and their fellow travellers; I paraphrase, "None would have been seen dead following the painting-by-numbers recipe for knowledge production that is recommended by the United Kingdom's national funding agency for research in the social sciences." 
He sets out the questions applicants for research grant funding need to consider and finds it curious that the ESRC expects so many things to have been thought through before beginning research. The fact that research should uncover the unforeseen, originate new hypotheses and celebrate the serendipity component of life seems to have been lost. For those hoping to receive the 'blessings of serendipity' as he puts it (p.4), one needs to cultivate the 'receptive eye' (ibid) and that research should upset preconceptions and expectations. Sayer also reminds us of the Shandean Method, which is not a method, but of which there is a graphic depiction of in Book VI, Chapter XL of Tristan Shandy.

From Tristan Shandy by Laurence Sterne

Sterne approached the writing of his wonderful book in this way, 

"That of all the several ways of beginning a book that are now in practice throughout the known world, I am confident that my own way of doing it is the best - I'm sure it is the most religious, - for I begin with writing the first sentence, - and trusting to Almighty God for the second."

See also: